The interactive station at San Giusto Castle

The interactive multimedia display created for the Castle of San Giusto in Trieste enhances the exhibition experience through an engaging and intuitive digital experience.

The touchscreen station integrates the consultation of historical content with a playful section dedicated specifically to the Armory. A journey designed to broaden and enrich the visit, appealing to audiences of all ages.  

ClientCastello di San Giusto in Trieste
Year2025-26

Category Culture
Website  castellodisangiustotrieste.it

Historical content and insights

The content section includes text, photographs, videos, and 3D reconstructions. The content illustrates the construction phases of the Castle and the adjacent Cathedral, the historical development of the Armory, and the organization of its rooms. These are accompanied by detailed information sheets dedicated to the collections, with descriptions and explanations of the different types of weapons preserved, from swords to pole weapons, firearms, and hunting weapons.

Games section

This section is designed as a tool for active engagement and to aid understanding of the content. Through game dynamics based on quizzes, puzzles, and drag-and-drop interactions, visitors are invited to observe, compare, and interpret objects and historical contexts in an intuitive way. The games are designed to be accessible to different audiences and demonstrate how interactivity can effectively complement museum storytelling, offering experiences that can be customized and adapted to different collections and exhibition themes.

Become a swordsmith

In the game "Become a swordsmith," visitors take on the role of a blacksmith tasked with making a sword for a knight. Through an initial visual quiz, users are asked to identify the most suitable sword based on the character's description. The next stage introduces a puzzle dynamic, in which players must correctly assemble the weapon by selecting the different elements that compose it.

Become a sword maker quiz
pole weapons

Discover pole weapons

The game compares three knights from different historical periods and three pole weapons. Each knight introduces and describes the typical weapons of their period, providing useful clues for correct identification. The interaction is based on a drag-and-drop mechanism that invites visitors to connect each weapon to the correct historical period, observing shapes and context. This activity stimulates observation and understanding of the evolution of weapons over time.

A splendid powder flask

This puzzle is inspired by a flask decorated with the mythological scene of Andromeda and Perseus. The user is asked to reconstruct the original image by correctly positioning the characters and elements of the scene. The game combines attention to detail and iconographic discovery, enhancing the object as an artistic as well as functional testimony.

Powder flask
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